Transformational Experiences Designer
 
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I make complex systems feel like play.

Since 2010 I've been building scientifically validated well-being apps, patented learning prototypes, and award-winning medical video games. Let’s collaborate!

Curiosity is my compass. Simplicity my bias.

A bit about me

 

It’s all about people, prototypes, and technology. I’m a game designer obsessed with the end-user. All the problems worth solving require the greatest collaboration. After a decade working fully remote, I’m eager to work in a studio again --- and bond with colleagues in person 3-4 days a week.

I spent 4 years at Hasbro crafting games people cherish. 6 years at MeYou Health building well-being apps so engaging they were validated in clinical trials. 2 years at Autodesk leading data-driven prototype development that made learning feel like play. 4 years at Level Ex cultivating award-winning apps for doctors, designing live conference game shows, and growing a hybrid-remote studio culture for deeper collaboration.

I’m an optimist who believes game design thinking is the way to genuine engagement in every industry that matters. Because play is how humans learn.

What shall we build together?

Hello, I’m Bill and I’m happy to meet you. Thanks for visiting! Please check out the other sections: Medical, Games, Well-being, and Learning.

Hi Everyone!

If you’d like to talk, please send me a message.

Thanks,

Bill Sabram

Bill tackled every assignment with a positive attitude, dissolving barriers between disciplines and replacing them with bridges of communication and support - one of the strongest designers on the Hasbro Games team, with remarkable creativity and an ability to inspire others.

If you have the opportunity to invite Bill Sabram to join your team, grab him with both hands and don’t let go.
— Gary Bergmann, Principal Consultant, Problem Solved! Consulting (former VP, Product Development, Hasbro Games)